formula wild is another simple short track, but still an improvement over snowville. it has the things i was asking for - obstacles on track. with each lap the vehicles appear in different places on road making each lap different. the snowstorm event adds even more complexity to the track, snow piles serve as obstacles, while gingerbread guys give you boost. and again it makes the track more interesting when they appear in different places each game.
snowstorm is a fun addition, but after the event is over i will not miss it, however it will be nice if there was some replacements for gingerbread guys and snow piles. such obstacles is a needed complexity to make nemo kart more fun.
the track route is a an improvement over snowville, but it still doesnt reach the complexity of shanghai. it's understandable that nemo kart needs at least some new tracks right now, but i hope future tracks will only be improvement over shanghai. the shortcut in the end also feels like it was made just so there was at least one shortcut. i again suggest you to see how shortcuts are made in Burnout Revenge, this can give you some ideas
as for obstacles on track i will showcase some modules from hot wheels unleashed to see what kind of obstacles can be made
really party animals could go wild with nemo kart tracks, just like with maps in other modes. this means there can always be something happening on the tracks or maybe even the tracks could change entirely, like how it works in split/second game:
i understand that party animals is not a racing game, but i believe improvements can be made. there are many fun racing games to take ideas from other than mario kart. i hope nemo kart can grow to be more distinct from mario kart
now to review the other new features of this update. the snow on tracks looks great. there were suggestions last year of day and night cycle on maps, i was also thinking that it would be fun to add snow on maps. the way you changed tracks looks impressive and shows that it can be possible to make such changes for last stand and team score maps.
the slippery road is fun. it takes time to get used to, i often hit walls now, but it feels fresh to play.
bombardment with drones came to an end, you no longer need to use mine kart to survive in 1st place. now we can finally use any karts we like. i was suggesting there needs to be help for players driving behind, but with how many drones there were before, it was too much help. this may be a challenge for an experienced player, but for most people it just made them not want to be 1st. i think it's a good change to revert it, however the drones seems to be completely absent now. we played with @PiggyHead and she didnt get drone once in a race. now i played 3 quick match races with @Color22 and again i wasnt hit with a drone one time. but if we were to choose, to give too much help for players driving behind or too little, it's better to choose the latter. less experienced players will not be able to stop more experienced players as easy anymore, but racing will feel more fair, and it will no longer make people frustrated by being punished for driving 1st. i would still add just a little more drones
i really like the new puppy kart ability and i want to keep using this kart after new year is over. the problem is that it's christmas themed, it will look out of place being used aside of winter holidays. it would be nice if it could back to this design:
here's my best time on new track so far:
and here's my buttons configuration:
it feels more natural to have drift on left trigger. that's how it is in modern arcade racing games
with one issue solved, another one remains - there are still no buttons to restart the game and go back to lobby. those buttons are needed