i tested nemo kart on chinese server to see if maybe this could be another game mode that we can play together, aside of uno, but no. this is the game mode we simply can't play together, the delay feels massive
hopes for kart racing
Is there a way to go in reverse gear? Today I crashed into a wall and I had to lose a lot of time because I had to go forward till the car turned against the wall so I lost a lot of positions, if there is not reverse I think is really good thing to implement, for the rest the physics feel good.
Guille92h if you're using Xbox, it's the A button
Cartrimino thanks
golden trolley is now slower and it seems both trolley and puppy kart now handle worse. the time posted earlier can no longer be achieved. i can't complain, because it's beta, but i hope we get faster karts, instead of making existing karts slower. in today's testing most of the time puppy was ahead of golden trolley, but one time, with enough gears, i managed to get the exact same time
i wish gray blocks was the fastest, because i like it visually. or maybe the green trolley made to be the fastest, because that store reminds me of animal crossing
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i was happy to see new tracks being added so soon. this was a priority and it was a right choice to do that. and while i want to make it clear that i dont complain about gifts, i still want to analyze the new tracks in hopes that maybe the officials will consider my opinion, just like they consider opinions of people asking to make weapons weaker
the snow track really feels like the developers wanted to add something fast and didnt have time to work on something complex. the tracks feels like something from a cheap PS1 kart game. there is nothing to it. even the jump at the end feels like it was added just that there was at least something going on. in comparison even reverse Shanghai feels more fun (i also like night tracks). on snowmobile you can do all corners without drifting and you dont need to use boost pads. this is the fastest way to go around track. a better design would be that you are required to drift so you dont oversteer into walls and you really need to use boost pads.
and i really dont understand the decisions to place boost pads and speed lanes (from night Shanghai) near outer walls, you wouldnt want to purposely take wrong racing line and it doesnt compensate for how much time you're losing. this should always be your racing line
i also want to remind the developers that we still need to be able to remap buttons and have restart and end game buttons for lobby. this shouldnt be hard to do
for those wondering how much faster puppy kart is now. this is before:
this is now:
i am human machine getting exactly the same time 3 times in a row
Igor That's Crazy
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Igor An unwise man once told me:
@"traisroberts12"#p63224 how is this related to kart racing? and why do you lie that you'll stop when you still keep trying to bother me and shit in our forum with this post? and why were you trying to invite me to the game today if you hate me? just to bother me?
i wonder if it's possible to call medics on you so they forcefully lock you in psych ward. otherwise you wont stop bothering people.
making posts and instantly deleting them is a clear sign of mental illness. here's what he posted:
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- Best Answerset by Igor
formula wild is another simple short track, but still an improvement over snowville. it has the things i was asking for - obstacles on track. with each lap the vehicles appear in different places on road making each lap different. the snowstorm event adds even more complexity to the track, snow piles serve as obstacles, while gingerbread guys give you boost. and again it makes the track more interesting when they appear in different places each game.
snowstorm is a fun addition, but after the event is over i will not miss it, however it will be nice if there was some replacements for gingerbread guys and snow piles. such obstacles is a needed complexity to make nemo kart more fun.
the track route is a an improvement over snowville, but it still doesnt reach the complexity of shanghai. it's understandable that nemo kart needs at least some new tracks right now, but i hope future tracks will only be improvement over shanghai. the shortcut in the end also feels like it was made just so there was at least one shortcut. i again suggest you to see how shortcuts are made in Burnout Revenge, this can give you some ideas
as for obstacles on track i will showcase some modules from hot wheels unleashed to see what kind of obstacles can be made
really party animals could go wild with nemo kart tracks, just like with maps in other modes. this means there can always be something happening on the tracks or maybe even the tracks could change entirely, like how it works in split/second game:
i understand that party animals is not a racing game, but i believe improvements can be made. there are many fun racing games to take ideas from other than mario kart. i hope nemo kart can grow to be more distinct from mario kart
now to review the other new features of this update. the snow on tracks looks great. there were suggestions last year of day and night cycle on maps, i was also thinking that it would be fun to add snow on maps. the way you changed tracks looks impressive and shows that it can be possible to make such changes for last stand and team score maps.
the slippery road is fun. it takes time to get used to, i often hit walls now, but it feels fresh to play.
bombardment with drones came to an end, you no longer need to use mine kart to survive in 1st place. now we can finally use any karts we like. i was suggesting there needs to be help for players driving behind, but with how many drones there were before, it was too much help. this may be a challenge for an experienced player, but for most people it just made them not want to be 1st. i think it's a good change to revert it, however the drones seems to be completely absent now. we played with @PiggyHead and she didnt get drone once in a race. now i played 3 quick match races with @Color22 and again i wasnt hit with a drone one time. but if we were to choose, to give too much help for players driving behind or too little, it's better to choose the latter. less experienced players will not be able to stop more experienced players as easy anymore, but racing will feel more fair, and it will no longer make people frustrated by being punished for driving 1st. i would still add just a little more drones
i really like the new puppy kart ability and i want to keep using this kart after new year is over. the problem is that it's christmas themed, it will look out of place being used aside of winter holidays. it would be nice if it could back to this design:
here's my best time on new track so far:
and here's my buttons configuration:
it feels more natural to have drift on left trigger. that's how it is in modern arcade racing games
with one issue solved, another one remains - there are still no buttons to restart the game and go back to lobby. those buttons are needed
Hello @Igor ,
Thank you so much for sharing your valuable and insightful advice with us.
We have carefully noted all of your feedback and shared it with our team for further consideration.
We truly appreciate your input and value your contributions. We will continue to work hard to bring you more exciting content in the future!
Keep enjoying Party Animals and have a fantastic day!
wow. it's crazy fast. dont change it
Igor Seems balanced,Lets nerf Ikea kart
PurpleNote let's not use word "nerf" ever. only losers want to make things weaker
besides it's painfully slow already. i dont know where you got the idea that it's too fast. instead it would be nice to make all shopping karts faster so they can compete with puppy karts
Igor I was just making a joke
PurpleNote oh really? i didnt get it then. it was somehow faster than 7-eleven when i tried it, but i only made one lap with it, so maybe a lucky lap
i would use 7-eleven simply because this store reminds me of animal crossing, but it's too much slower than the new puppy kart