golden trolley is now slower and it seems both trolley and puppy kart now handle worse. the time posted earlier can no longer be achieved. i can't complain, because it's beta, but i hope we get faster karts, instead of making existing karts slower. in today's testing most of the time puppy was ahead of golden trolley, but one time, with enough gears, i managed to get the exact same time


i wish gray blocks was the fastest, because i like it visually. or maybe the green trolley made to be the fastest, because that store reminds me of animal crossing

a month later

i was happy to see new tracks being added so soon. this was a priority and it was a right choice to do that. and while i want to make it clear that i dont complain about gifts, i still want to analyze the new tracks in hopes that maybe the officials will consider my opinion, just like they consider opinions of people asking to make weapons weaker

the snow track really feels like the developers wanted to add something fast and didnt have time to work on something complex. the tracks feels like something from a cheap PS1 kart game. there is nothing to it. even the jump at the end feels like it was added just that there was at least something going on. in comparison even reverse Shanghai feels more fun (i also like night tracks). on snowmobile you can do all corners without drifting and you dont need to use boost pads. this is the fastest way to go around track. a better design would be that you are required to drift so you dont oversteer into walls and you really need to use boost pads.

and i really dont understand the decisions to place boost pads and speed lanes (from night Shanghai) near outer walls, you wouldnt want to purposely take wrong racing line and it doesnt compensate for how much time you're losing. this should always be your racing line

i also want to remind the developers that we still need to be able to remap buttons and have restart and end game buttons for lobby. this shouldnt be hard to do

a month later

for those wondering how much faster puppy kart is now. this is before:

this is now:



i am human machine getting exactly the same time 3 times in a row

    @"traisroberts12"#p63224 how is this related to kart racing? and why do you lie that you'll stop when you still keep trying to bother me and shit in our forum with this post? and why were you trying to invite me to the game today if you hate me? just to bother me?

    i wonder if it's possible to call medics on you so they forcefully lock you in psych ward. otherwise you wont stop bothering people.

    making posts and instantly deleting them is a clear sign of mental illness. here's what he posted:

      Igor Those were my messages? That's pretty mean to delete and pretty pathetic

      2 months later

      formula wild is another simple short track, but still an improvement over snowville. it has the things i was asking for - obstacles on track. with each lap the vehicles appear in different places on road making each lap different. the snowstorm event adds even more complexity to the track, snow piles serve as obstacles, while gingerbread guys give you boost. and again it makes the track more interesting when they appear in different places each game.

      snowstorm is a fun addition, but after the event is over i will not miss it, however it will be nice if there was some replacements for gingerbread guys and snow piles. such obstacles is a needed complexity to make nemo kart more fun.

      the track route is a an improvement over snowville, but it still doesnt reach the complexity of shanghai. it's understandable that nemo kart needs at least some new tracks right now, but i hope future tracks will only be improvement over shanghai. the shortcut in the end also feels like it was made just so there was at least one shortcut. i again suggest you to see how shortcuts are made in Burnout Revenge, this can give you some ideas

      as for obstacles on track i will showcase some modules from hot wheels unleashed to see what kind of obstacles can be made

      really party animals could go wild with nemo kart tracks, just like with maps in other modes. this means there can always be something happening on the tracks or maybe even the tracks could change entirely, like how it works in split/second game:

      i understand that party animals is not a racing game, but i believe improvements can be made. there are many fun racing games to take ideas from other than mario kart. i hope nemo kart can grow to be more distinct from mario kart

      now to review the other new features of this update. the snow on tracks looks great. there were suggestions last year of day and night cycle on maps, i was also thinking that it would be fun to add snow on maps. the way you changed tracks looks impressive and shows that it can be possible to make such changes for last stand and team score maps.

      the slippery road is fun. it takes time to get used to, i often hit walls now, but it feels fresh to play.

      bombardment with drones came to an end, you no longer need to use mine kart to survive in 1st place. now we can finally use any karts we like. i was suggesting there needs to be help for players driving behind, but with how many drones there were before, it was too much help. this may be a challenge for an experienced player, but for most people it just made them not want to be 1st. i think it's a good change to revert it, however the drones seems to be completely absent now. we played with @PiggyHead and she didnt get drone once in a race. now i played 3 quick match races with @Color22 and again i wasnt hit with a drone one time. but if we were to choose, to give too much help for players driving behind or too little, it's better to choose the latter. less experienced players will not be able to stop more experienced players as easy anymore, but racing will feel more fair, and it will no longer make people frustrated by being punished for driving 1st. i would still add just a little more drones

      i really like the new puppy kart ability and i want to keep using this kart after new year is over. the problem is that it's christmas themed, it will look out of place being used aside of winter holidays. it would be nice if it could back to this design:

      here's my best time on new track so far:

      and here's my buttons configuration:

      it feels more natural to have drift on left trigger. that's how it is in modern arcade racing games

      with one issue solved, another one remains - there are still no buttons to restart the game and go back to lobby. those buttons are needed

      Hello @Igor ,

      Thank you so much for sharing your valuable and insightful advice with us.
      We have carefully noted all of your feedback and shared it with our team for further consideration.

      We truly appreciate your input and value your contributions. We will continue to work hard to bring you more exciting content in the future!

      Keep enjoying Party Animals and have a fantastic day!

      6 days later

      besides it's painfully slow already. i dont know where you got the idea that it's too fast. instead it would be nice to make all shopping karts faster so they can compete with puppy karts

      PurpleNote oh really? i didnt get it then. it was somehow faster than 7-eleven when i tried it, but i only made one lap with it, so maybe a lucky lap


      i would use 7-eleven simply because this store reminds me of animal crossing, but it's too much slower than the new puppy kart

      4 months later
      • Edited
      • Best Answerset by Igor

      1.11.4.0 changes review

      the new red slowdown carpet makes no sense. Nemo Theatre was already a slower path, i dont understand why make it even slower. you can skip the first red carpet and your time will be close to taking the right path, but most of the time the right path is still faster, it also gives you items and have two additional shortcuts. there is no need to have red carpets inside Nemo Theatre. this kind of slowdown method feels artificial and unnatural. it's fine grass and barriers slow you down, but i didnt see any games put a red road that straight up slows you down

      from slowest to fastest, left- riding through both carpets, middle - skipping the first carpet, right - driving through the right path

      it's strongly recommended to remove the red slowdown carpet, not only in Nemo Theatre but for the new shortcut as well. it is an interesting idea to have a shortcut you can pass through using items to destroy barriers, but the red carpet slows you down so much, there is no point to go through with a projectile weapon. it only saves you time is if you drive through it with speed up items, but the shortcut cuts very little of the track, so it doesnt help you much. i suggest to remove the red carpet, so you can pass through this shortcut with projectile weapons. for future i suggest making such shortcuts cut more of the track, so you feel rewarded for using items to unlock the path

      the next shortcut was made unnecessary risky. it cuts very little of the track, but i dont think you can learn to drive through it without crashing consistently

      simple shortcuts like this dont need to be so difficult to drive through. you can make long shortcuts, that cut huge parts of the track and still make them easy to drive through. that's how they do it in other games. players learn to drive through these shortcuts every time and it becomes the main path of the track. it's strongly recommended to remove these beams

      the last new shortcut is simple and good. it organically connects with the following shortcut. this was well made

      the new boost pads in Formula Wild track feel out of place. it feels weird that you have to drive through the grass and slow down before the boost pad accelerates you. as a result those boost pads dont make much difference. you can see in this video i've got exactly the same time when using and avoiding boost pads

      i recommend connecting those two boost pads with cement road to a track, so you dont slow yourself down by driving on grass. i also recommend to make them give you greater speed boost

      these 4 new boost pads are also not strong enough for it to make sense using them. i recommend to make them give you greater speed boost

      lastly i want to mention this original shortcut. it's again is a very simple shortcut that cuts very little of the track. there is no need to make it more difficult by separating it in two paths inside of it. it looks unnatural and feels like the track designer didnt have better ideas of how to add difficulty to it

      i recommend removing this obstacle

      the new rolling boulders in Snowville track are interesting, but look a little strange visually. maybe it will look better if you make them white and smaller in size.

      if before the ranked mode you will be concerned about balance between karts, i will repeat that it's never fun to make something weaker, but it's always fun to make something stronger. so instead of making one kart slower, it's better to make all other karts faster. the faster, the better. i want even faster karts

        Dear @Igor
        Thanks so much for all the thoughtful feedback!
        We will forward your suggestion to our team for further consideration.
        We truly appreciate you taking the time to share your thoughts and for your incredible support!

        Igor