I appreciate everyone's recent inputs. Thanks for sharing your thoughts. (:
I see that the majority of people here, including those that don't necessarily agree with the entirety of my message, agree on one thing, which is - if more people start using this, then yes, it's going to become bad. Doesn't that... mean that if it becomes bad in numbers, then it's probably bad to begin with?
BugalugsNugget You're making a strong point there. Though the game has a lot of moments that don't necessarily relate to the real-time physics. The majority of them are simple, innocent fun (like the 1000 tonne hammer shenanigans), and probably absolutely should stay in the game. Phsyics-based games are bound to have some of that goofy-glitchy stuff, and as long as it causes no harm to the game, they should probably stay.
Anon Hi!
I'm glad this thread helped you discover this stuff and the ongoing discourse associated with it. I agree it can be fun here and there indeed.
I'm not sure what you mean by "how the game evolves" though. It's perplexing because you agree it is an exploit and that it will become bad if more and more people start using it, which is the only natural way for it to evolve(?).
"Veterans" don't have to resort to exploits to diversify their joy for the game. I don't really see any reason for "veterans" needing to have that kind of advantage over newer players.
DzL "Some people" might have a point at the end of the day. To me, for example, it's no fun seeing game design being bypassed or broken due to players resorting to exploits. Same as I don't want to see new players being obliterated due to these "techniques". I understand you find it fun, that's fair.
What I find fun is naturally getting good at the base game mechanics available to the player. I want to see people become actually good instead of finding various workarounds to the gameplay. Discovering interesting tricks and techniques is beautiful, but to me there's certain line that shouldn't be crossed, which in this case is the game/level design being violated.
¯\ (ツ)/¯