4.

you meet experienced players much earlier than level 60, it may be the same day you started playing. i have 2 new accounts to observe it now, sometimes i get connected with less experienced on my main account, rather then on my new accounts. it seems like if you win a few games, it matches you with players who have much more wins. a few wins may be beginner's luck. additionally matching by the "MMR" of the most experienced player in the team does not provide fair games, as you may be the only experienced player in your team, while the whole opposing team consists of experienced players. i will repeat again, that optimizing the experience for new and casual players should be the priority

to add to that, matching 2 players against 4 should not be possible. it's obvious why

5.

since the release we had players claiming that physics had changed, when really it was their imagination. i played regularly and i saw no changes. but the changes made this summer are so obvious, you can no longer blame it on players imagination.

while being a rare occasion, knock out simply does not register when it previously did. ever since the release, before any changes to physics, we've seen players complaining about not being able to knock out someone, when they clearly see a hit. this makes people frustrated. if anything, knock out chance should have been improved, allowing players to be less precise with their attacks and lowering the gap between casual and experienced players

regarding the increased consumption of stamina, this too works against casual players, as they cant manage stamina as good as experienced players. it makes the game harder for them. as for me i'm only concerned about stamina consumption while using projectile weapons. i noticed that i run out of stamina too fast and cant shoot as much as before. this also applies to casual players making it even harder for them to use projectile weapons

Nemo Players are immune to being knocked out for a short time after spawning.''

Nemo Players have a very brief invincibility window when recovering from being knocked out.

both bad changes adding more frustration when your attacks fail to work

Nemo Optimized wall climbing - wall climbing is now slightly faster compared to the launch version.

i already said how much i hate this. it's just too fast, as if you have climbing perk activated. it doesnt feel good

although these are the issues that needs to be worked on, it still doesnt upset me as much as reducing shovel damage. while it is a rare occasion that knock out doesnt register, the shovel is always weak. powerful shovel was an important part of the game for me, so i would want the shovel to be reverted to how it originally was before reverting physics. it shouldnt be too hard

regarding "passes" there is another solution: keep the skins from previous passes exclusive, but never make such promise again. people, who play during pass get the skins for free. everyone else should be able to buy these skins in store rotation, be it nemo bucks or even real money, doesnt matter. the price is not the issue, the issue is availability

although master pass seemed fun at first, these passes no longer look like a fun thing to me. it makes people play, when they may not have time to play or they risk losing skins. and it makes some people completely lose some skins, because they dont play this game regularly. then after the pass ends, the playerbase drops on the same level. people should play this game when they want to play and not miss out on skins. it was more peaceful before passes

    Bubiany i thought of this. the pass really could last until next pass, meaning same amount of xp to unlock everything, but it will be available for longer. but this doesnt eliminate the issue. during that time people will not spend money on pass skins, and people will still miss those longer passes, including everyone, who will buy the game after it ends

      Igor maybe releasing some new version of skins that cannot be obtainable anymore would help? but i doubt the devs would wanna do that. it might be too much work

      • Igor replied to this.

        Bubiany the solution i proposed is the simplest one. you either get skins for free by playing during pass or you buy them in item shop if you couldnt play during that time. but it all depends on how the developers make money on that game. im not a developer and i didnt see the numbers those passes bring to the company. to me selling all skins to all players at any time looks like the right approach

          Igor an even simpler solution would be just to remove passes and make it be like back when the game released

          • Igor replied to this.

            There is no respond about Apple Harry refund or the Ice Breaker lag?🙁

            Bubiany not only pass skins are exclusive and time limited

            besides passes still help to sell the game. we just dont know numbers. how much money did pass skins bring by being exclusive and how much money would they bring if they were in store rotation until now?

            we need to think both about players getting their skins and the company to continue to exist

              Igor they can sell the best skins for real money, and the ones in lower tiers for nemo bucks or cookies

              • Igor replied to this.

                Bubiany cookies is not a currency. all tiers are bought for nemo bucks. the price of the skin should not be lower than the price of all tiers until that skin, in nemo bucks converted to real money. but again, price is not the issue. we did not have to put any real money in that game yet. and im sure that people who really want certain skins, will not be bothered by price

                this is if we are talking about previous passes. for upcoming passes, if such change was implemented, all skins could be sold for nemo bucks. if someone buys all pass tiers for 6400 nemo bucks, that contains four skins, those skins can later be sold for 1600 each. though this creates a problem, that if someone only wants the last skin, he will have to pay 6400 for a skin and not 1600. however he still gets all skins with all exclusive content from the pass like frames and nameplates, this stuff is less important

                second option: skins can be purchased during pass independent of tiers. the tiers containing skins get skipped. this will make the price of skins the same during pass and after it ends, but it may make some people play less during pass.

                although people would spend less real money during pass, with greater skin selection in item shop. people will also spend more nemo bucks, which may lead to some people buying more nemo bucks. but again, we dont know what will bring more money. if the developers explained to us their business model, we could understand better why they distribute skins the way they do. we can only say that those passes create the issue of people missing out on skins

                12 days later

                Hey, I've seen some people in-game that can like wave or something? I'm so confused, how do I wave?? It's so cute, is it like an emote or something?

                • Igor replied to this.

                  Igor OHHH WAIT I DIDN'T SEE THAT!! I'LL LOOK AT IT RIGHT NOW, THANKS SO MUCH!!!

                  20 days later

                  (suggestion from a new player) So I'm a huge anime lover andddd... Can you please do a
                  Naruto, MHA, or demon slayer collab?? that would be super weird to see Inosuke fighting Nemo in party animals and I love
                  it

                    5 days later
                    25 days later

                    Om nom Should return, or be looked at to return due to being the most viewed video on the Party Animals channel as well almost on tiktok behind other collabs (that have returned) , and the growth in support for the nommie🙏. i know it's not up to NEMO, as its up to the ip as stated, but damm i need that nommie🙏😭

                      Exers pls not the OmNom, every time that comes there are gangs of them who team on players, just bring back the cult of the lamb thing.