4.
you meet experienced players much earlier than level 60, it may be the same day you started playing. i have 2 new accounts to observe it now, sometimes i get connected with less experienced on my main account, rather then on my new accounts. it seems like if you win a few games, it matches you with players who have much more wins. a few wins may be beginner's luck. additionally matching by the "MMR" of the most experienced player in the team does not provide fair games, as you may be the only experienced player in your team, while the whole opposing team consists of experienced players. i will repeat again, that optimizing the experience for new and casual players should be the priority
to add to that, matching 2 players against 4 should not be possible. it's obvious why
5.
since the release we had players claiming that physics had changed, when really it was their imagination. i played regularly and i saw no changes. but the changes made this summer are so obvious, you can no longer blame it on players imagination.
while being a rare occasion, knock out simply does not register when it previously did. ever since the release, before any changes to physics, we've seen players complaining about not being able to knock out someone, when they clearly see a hit. this makes people frustrated. if anything, knock out chance should have been improved, allowing players to be less precise with their attacks and lowering the gap between casual and experienced players
regarding the increased consumption of stamina, this too works against casual players, as they cant manage stamina as good as experienced players. it makes the game harder for them. as for me i'm only concerned about stamina consumption while using projectile weapons. i noticed that i run out of stamina too fast and cant shoot as much as before. this also applies to casual players making it even harder for them to use projectile weapons
Nemo Players are immune to being knocked out for a short time after spawning.''
Nemo Players have a very brief invincibility window when recovering from being knocked out.
both bad changes adding more frustration when your attacks fail to work
Nemo Optimized wall climbing - wall climbing is now slightly faster compared to the launch version.
i already said how much i hate this. it's just too fast, as if you have climbing perk activated. it doesnt feel good
although these are the issues that needs to be worked on, it still doesnt upset me as much as reducing shovel damage. while it is a rare occasion that knock out doesnt register, the shovel is always weak. powerful shovel was an important part of the game for me, so i would want the shovel to be reverted to how it originally was before reverting physics. it shouldnt be too hard