GrannyMax
And who exactly wished for paid DLC?
I hope you actually read the messages here. It is clear as day the way XP and Level Cap is set in place is to very hardly push buying Nemo Bucks with real money.
Here is the thing: It is understandable to have them so the game receives continues support and development (which is really great and people definitely appreciate it, dont act like we dont)... but then make it so people who dont have the time to play a lot, are not as skilled or just plainly wanna skip all the grind, can buy the nemo bucks and tier skips etc. .
But let the other part of your community, those who really put time and effort into the game, to receive Nemo Bucks as well without a hard daily restriction. Is that really too much to ask? The chances of getting Nemo Bucks out of the 3 daily boxes are extremely low. It is averaging around 12 boxes to receive a Box of Nemo Bucks. I play since release (and almost every day!) and have over 200 hours in the game, yet im not too close to getting all the skins I want.
Also the current XP situation is why we have afk farmers (I see one every 5th game, most notably a asian name account) or lots of leavers (for example: when the todays mission was to play and win a ball match and the map was a last stand map so they leave and queue again).
Simple way to fix it or greatly increase the amount of afk'ers is to do the same that we have for the normal XP for the Level Ups. When you win, you receive MUCH more XP then a game you lose. Could do the same for the MasterPass XP, so that people actually aim for winning the game.
For example:
Buff the XP ratio for MasterPass to approximately 200XP per won game.
And reduce lost game XP to a max. of 50XP.
Encourages playing the game and going for the win, instead of opting for afking.
"Microtransactions Problem" would also be fixed by either by removing the daily 3 boxes restriction or adding a guaranteed weekly 500 Nemo Bucks Mission (a hard challenge so maybe 10% of player actually achieve it).
Thoughts on this?