For me, more questions than answers remain, but I will finish (for now) my activity in this thread with a closing rant of sorts. As always, I'm not on any side of this per se, I fight for the game design part in this case.
And well, allow me to welcome everyone to the new era of 'combo-moves' in Party Animals:
On The Macros Related Fix That Started It All or Why Dev Accepted Flinging
I had to re-read the statement from GrannyMax once again regarding the initial removal of the topic starters (I'd like to highlight that this is now obsolete, and the change has been reverted). Things are turning out to be quite different from what I initially perceived it as, but only the man, the myth, the legend can confirm for sure.
I would also like to explain what macros are, how they can be utilized in PA, and how the latest changes affect this for those unaware or curious. Before that we analyze the mentioned statement:
I don't know why it was initially unclear to me, but the overall message can be summarized as:
We removed macro possibilities, flinging got affected as a result, but based on our information it was rarely legitimately triggered anyway. Sorry that some legitimate users (even called 'masters' in that statement) who use those key combos are affected.
Therefore, this seems to have been accepted by the developer since the beginning as a legitimate way to play. But because there was a way to perform this by using macros, they decided to remove it all together as a quick fix.
However,
After the Discord outcry, this decision is reverted ALTOGETHER, AND the stamina consumption is increased.
Of course, to me personally this leaves more questions than answers as all the downsides of this "way to play" remain and probably won't be remedied.
The devs are surely doing quick damage control with that, and the statements about flinging in the first place don't seem to actually be consistent / making sense.
- For 10 months it had remained unaddressed.
- 10 months later dev removes flinging under "macros" reason.
- Less than a week later flinging is brought back, but with an attempt at balancing its use.
The worst in all this is the communication leaving players like me wondering what is going on. There are no extensive dev statements on this and what GrannyMax has provided seems to be a rather confusing speech.
He says that after 'investigation' they found out there weren't many legitimate users of these 'combo moves', which supposedly was the point that tipped the balance scales, implying that the majority used macros, AND acknowledging that they're cutting out otherwise dev-accepted 'combo-moves'.
So, after that the chaos ensued and many (even I was surprised how many people that protected this there turned out to be). Feedback is too much, so the revert happens, but now with a stamina limiter.
Overall, it's more or less a logical way to go about it, I just wish the communication was more transparent and less confusing.
They reintroduced the flings due to the major outcry, officially named it 'combo-moves' and limited it with stamina consumption (which won't be enough for the players that complained about its removal). All of the downsides mentioned in this thread, and the possibility of macros remain, albeit now limited by stamina.