Allistervf I see what you mean, let me reiterate:
In the context of "Typhoon" as a map you have highlighted a problematic spot, which I agree with completely. It basically gives invincibility to being overboard for some considerable time until the water level rises further forcing players to get out (map hazard intensity increase).
You also mention that spam-punching them is basically the only way to punish them (unless you can score a lucky grab that gets them out), which in your opinion makes it a necessary game mechanic.
I won countless games with it, and I will keep using that spot regardless of whether I get spam-punched or not. Because it in most cases it is still better than being anywhere else at the top of the sub because of the rail.
Removing that rail (and only that rail) would mean that people could be rather easily taken out of it when knocked out, which would solve the issue of people being stuck/hard camping it and further reinforce the core idea/common design choice seen throughout all of the last stand and arcade maps - eliminating players via map hazards:
- Ichiban - K.O. and throw them into the gas.
- Typhoon - K.O. and throw them overboard/into the pits.
- Broken Arrow - K.O. and throw people off the plane.
- Wind Tunnel - K.O. and throw people below the platform or into the fans.
- Winter is Coming - K.O. and throw people into the snow/on the ice.
- Ice Breaker - K.O. and throw people into the water.
- Blackhole Lab - YK.O. and throw people into the pit or make sure they can't grab onto things.
- Beat-Up Bridge - K.O. and throw people off the bridge.
- Gator Valley - K.O. and throw people into the water.
And the list goes on. Moreover, the map hazards increase in intensity each round to prevent stagnation.
This is where I believe the fun part begins to suffer with the mentioned punch/weapon deaths. It collides with the well-thought-out map design.
I get launched by a punch off the bridge and die? Sucks, but perfectly fine. Bomb sends me into space? Hilarious, you love to see it. I get knocked out and thrown off? Good. These are scenarios where I lose within the map rules, seemingly the core philosophy of the game.
Now compare that to any of my videos above like being spam-punched by 4 different people with no chance to do anything or being knocked out repeatedly by the shovel as I can't even get up. Doesn't that feel... Underwhelming in comparison? It doesn't matter whether you're on the receiving or the giving end to be fair. I don't find it fun when my opponent just falls dead after a punch either. I want to execute them in style, which is, again, provided by map hazards.
Not sure if I got my point across, but that's about the most comprehensive explanation I can give on it. 🙂
I am curious though: could you provide a list of the same problematic spots on other maps? From the top of my head, Typhoon is the only map that has a spot like that.