Soggywaffle "the nun chucks are pretty difficult to take out which is why I ALWAYS go for them myself."
Exactly why it's a matter of luck. If an item spawns near you, the powers of PA have shown you favor.
Rather than spending all the time on the forums complaining that nunchucks or shovels are "too powerful",
what people should consider is that if everything were balanced and these chaotic random factors of luck weren't involved, then the more skilled players would out-compete the players who are new to gaming, who might be coming to this game to enjoy the cuteness or the silliness of it (it's meant to be accessible to everyone).
So when nunchucks instantly knock you off the platform and send you flying off the map, consider that sometimes the person who picked those nunchucks up might have earned themselves their first victory, and it's all thanks to the nunchucks. They're probably laughing their butts off, all thanks to the nunchucks.
The nunchucks (or whatever weapon you think is most powerful; I'm quite partial to the shovel, myself) provide an opportunity to give newbie gamers hope that they too can dominate every now and then, if they can pick up the weapons fast enough.
It provides a much more fun and accessible experience to everyone than it otherwise would if the power of fists-only were closer to the power of weapons through nerfs, and "balances".
Nerfs and balances are things that developers would implement if this was a game that cared about balancing, in order to allow players with the most skill to properly reflect that in their K/D ratio, so to speak.
However, this is not that type of games. And that's why such "balancing", and nerfing of weapons just doesn't belong in this type of game.
Absurdly powerful weapons that are as easy to use as they are to pick up (NOT ALWAYS EASY INNIT)
make games fun for people who otherwise would have no hope of ever winning a game.