Before you start reading these ideas, think of each of them as the already existing gamemodes with small and large changes/perks!
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Idea #1: 2v2
Exactly what it sounds like! Two teams of two animals, with one, randomly selected Last Stand map. First team to 3 round wins takes victory! Weapons are enabled, respawning disabled, and item throwing disabled (when spectating).
Idea #2: Boss Battle
Basically a 1v4, but the person by themselves has more health, is twice as large as a normal animal, is much heavier than a normal animal, and is immune to weapons such as tasers, freeze guns, plungers, throwable poop, and baseball bats. The map can be voted to be Ichiban, Ice Breaker, or Castleween. The last team standing wins. Only two handed weapons, and the crossbow are enabled for weapons, respawning is disabled, and item throwing is disabled (when spectating).
Idea #3: Go For Gold
You know in Lollipop Factory and Luggage Chaos, there are the larger point items (the gummy bear and golden suitcase)? Well in this gamemode, you can vote to play either of the two maps I just mentioned, where the smaller point items are completely removed. So the small gummies and normal suitcases don’t appear on the maps. The maps work just like normal, no difference other than no small point items.
Idea #4: Who’s Who?!
Normal Classic gameplay, both Last Stand and Team Score maps, but everyone is affected by the FACE/OFF pawerup. So everyone on the enemy team will look like your teammate (or a randomly selected teammate if you’re playing a multi-teammate map, like Team Score)! Everything else is consistent with the Classic gamemode maps.
Idea #5: Frostful
Normal Classic gamemode gameplay, but with a small twist! Every thirty seconds, all players in the match will freeze for five seconds! No matter what they’re doing, even if they’re dead, their body will freeze, causing quick choas, for both Last Stand and Team Score maps! Everything else in this gamemode is consistent with the Classic gamemode.
Idea #6: Strength Steal
Six animals fight in a free for all game on one randomly selected Last Stand map. At the begin of each round, all animals only have 10% max health and 10% max attack power, and for each kill they gain, they get +10% max health and +10% max attack power. So each kill an animal gets, they become stronger and harder to defeat! Weapons are disabled, respawning disabled, and item throwing disabled (when spectating).
Idea #7: Stickyfingers
Five rounds of randomly selected Last Stand maps, with a sticky twist! Before each round starts, players will have to selected one of three random weapons in the game except for consumables, the boomerang, the bomb, and throwable poop. When each round starts, the weapon each animal selected before hand will be equipped to the corresponding animal. Then, the animals will have their chosen weapon for the rest of the round, because, they can’t drop it! Even if they get knocked out! Everything else is consistent with the Classic gamemode.
Idea #8: Animal Infection
Exactly what it sounds like, only cooler. A free-for-all, quick paced game on one Last Stand map selected through voting. After a round starts, players have ten seconds to prepare before one random animal gets “infected”. When an animal is infected, they get increased attack power, decreased movement speed, and increased climbing speed. When an infected animal knocks out a normal animal, the normal animal gets infected. The last un-infected animal standing wins the round. The only weapons that spawn are the shovel, the crossbow, and the invisibility potion. Respawning is kinda enabled, because if a player dies, they respawn as an infected.
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How To Combine All Ideas Together:
Now you might be wondering, how will all these ideas possibly become gamemodes in the future? Well, I had an idea for that too! Maybe… if beneath the other gamemodes (Classic, Smash, & Nemo Cart), there is a long, skinny widget that displays a random gamemode. And every day or two, the gamemode changes/rotates! Making it so Party Animals always has new gameplay! And if a player doesn’t like a gamemode, they can just wait a quick day or two for a new one! And so players will have more of a reason to play these gamemodes other than for fun, each gamemode will get one quest that can be completed for XP. The quest will reset everyday or two, just like the gamemodes! Keep in mind that these are all just ideas, that I hope will be in Party Animals someday!
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That’s all for now, thanks for viewing!
Cheers, DoubleDash