Today midnight castle map some updates, played two or three games, talk about my experience:
Overall, I personally found it more interesting than before.
A new electric light, not a weapon, is a lighting prop, pick up or hold it will light for a period of time, light for a period of time will slowly extinguish.
It is continuous, and as soon as one disappears, one is created, and sometimes two.
You can carry it around the room, or you can drop it to illuminate a certain spot.
Proper use can help you see the enemy and other weapons, But you can also use it as a weapon, pick it up and throw it at someone and knock them out (I knocked several people out tonight).
Personal feeling, such a change, this map is more distinctive, no longer a simple chaos, and other maps are more distinguishable.
Moreover, this time to reduce the brightness, and hide the ID, is to encourage everyone to "in the dark", "hide and seek" feeling, of course, there must be more “old six” hiding, at this time you can use the lamp to let them show their true shape!
For me this kind of players do not want high intensity competition, feel very good, can hide for a while, play for a while, the feeling of guerrilla warfare, quite good.
The only thing that diminishes the experience is that the people who are eliminated can't see anything. If you can replace the off-field props with lights to help the players on the field find the hidden "old six", it is even better.
From Chinese players, with translator translation, if not smooth, please forgive me.