ToastySTENCH
Honestly, this treat system is a disaster for the developers. Limiting rewards with 12- or 24-hour resets doesn’t engage anyone — it only bores and frustrates. It’s impossible not to feel punished for playing, even with high-level gear, and this kind of mechanic discourages players more than it maintains any “interest.” Instead of creating natural and fun progression, they seem more focused on artificially dragging out playtime, as if players were puppets to hold statistics. In the end, if they keep going like this, they will end up driving away people who actually want to have fun, because nobody can stand waiting for every damn reset to get a reward.
Look, speaking for myself and my friends, the situation is as follows: we’ll probably play this event for one or two more days, until we get what we can within the treat limit. But the feeling is clear — after that, the game completely loses its appeal. This kind of event, with 12- or 24-hour resets and such limited rewards, simply isn’t worth the time spent. You feel more trapped than entertained, and frustration starts to outweigh any fun. In our case, the almost certain outcome is uninstalling the game, because it makes no sense to keep investing hours in something that artificially holds you back and doesn’t deliver a satisfying experience. At the end of the day, events like this don’t keep players engaged — they just make you realize your time is worth more than the devs’ poorly designed mechanics.