- Edited
Dear Human Players,
Hello everyone!
Over the years, we've received feedback from some of our more hardcore players who want the game to be more challenging, and to have more exciting challenges.
Previously, we raised the level cap to 150, but some players still managed to reach it within just a week (wow)! As for the battlepass, it’s designed so that most players can earn the final reward, meaning we can’t make it too difficult.
We’ve been considering that simply relying on level cap increases or battlepasses may not fully satisfy players looking for more of a challenge. That’s why we’re planning to introduce a new time-limited mini rank mode.
About this mode:
- It will run on a two-week cycle, with a uniquely tweaked game mode each time.
- Each game mode will feature slightly modified versions of classic mode maps.
- Players will earn points based on their in-game performance and be ranked based on their cumulative points.
- Points only increase and never decrease. Winners of each match will receive more points, with additional performance-based adjustments based on how well they played.
- Rankings reset every two weeks, and high-ranking players will receive exclusive rewards.
- To ensure a good matchmaking experience and gather players who enjoy high-challenge gameplay, this mode will only be available during limited time slots on weekends, scheduled to accommodate different time zones worldwide.
We are considering a few things and would love to hear your thoughts:
- Since the ranking system is cumulative point-based, players who don’t play for a while will naturally drop in rank. Some might find this frustrating. This type of system is common in high-ranks in other games but isn’t typically applied across all tiers. What do you think about this?
- We initially considered a point system instead of a traditional rank-tier system for the following reasons:
a. Players will be replaying the same modified classic map for the duration of the two-week cycle.
b. Because of that, we want to keep the event fast-paced to maintain freshness, hence the shorter two-week period.
c. To ensure challenge-seeking players can match together, this mode is only available during limited time slots, naturally capping the number of matches per cycle. However, traditional rank-tier systems essentially require a minimum number of games, and when combined with this limitation, it could perhaps start to feel like a job?
d. With a pure cumulative point system, the more skilled players will naturally earn more points. However, this also leads to the issue mentioned above. - If you have alternative ideas beyond these systems, please share them!
- Any other questions or suggestions about this mode are also welcome.
Since this is our first time implementing a rank-like system, we’d love to hear your feedback. Our goal is to provide long-term objectives for our dedicated, hardcore players, and we want to ensure these objectives (and how they are achieved) are widely accepted by the community.
Let us know what you think. Let’s make Party Animals even better together!
Nemo
March 28, 2025