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(Player 1 in the example is the player who received the 'Perpetrator' status effect. It changed slightly when using the translator)
Name: Screenwriter (neutral)
Ability: The Scenario Writer can give other players the 'Perpetrator'/'Victim' (×2)/'Witness' status effects when starting. Only one status effect can be given to one player, and when a each four status effects are given to each player (of course, other players cannot know whether they have received the screenwriter's status effect), the full-fledged screenwriter's activities begin.
First, when the player with the 'Perpetrator' status effect kills one of the 'victim' players and the 'witness' player reports the body of the 'victim' who was killed by the 'perpetrator', the scenario writer's plan reaches its final stage. Afterwards, if the 'perpetrator' is evicted due to overwhelming votes, the screenwriter alone will win. Instead, if the scenario writer dies first or the situation does not proceed properly according to the status effects given to other players, the screenwriter loses.
In this way, the job of a screenwriter is a very difficult job where you have to fool everyone and sometimes rely on a little bit of luck, but it is also a very fun job.
(As an aside, I had already planned the idea of a screenwriter job, but I lost the text for a moment, so I was only able to post it now.)