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1: Path finder (citizen)
Ability: Attaches a location tracker to another player to check the target's 'movement path' (can also check movement through vents). When a meeting starts, the location tracker attached to the player disappears and the target has no way of knowing that the tracker has been attached to them.
2: Clairvoyant (Citizen)
Ability: The basic third-person view is expanded, and the movement of players beyond walls can be seen on the minimap.
3: Witch (Killer)
Ability: The kill button changes to the 'poison' button and has a cooldown of 110 seconds. If you use poison on another player, that player will be poisoned and die after 10 seconds (kill). You cannot confirm whether you have been poisoned, but even if you are poisoned, if a meeting is held within 10 seconds, the poison effect will disappear and you can survive.
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- Tragedy (neutral)
Abilities: At the start of the game, Tragedy starts without any abilities like a normal person. Instead, if you succeed in receiving two votes at the meeting, you will gain 'Hiding' and 'Finding' abilities, and the tragic activities will begin in earnest. Tragedy can use one of two abilities (the uneven ability disappears). When using the ability, all players other than Tragedy have their vision narrowed as if there is a blackout and a 60 second timer starts. When 'Finding' begins, all players except Tragedy will have a one-time kill ability (searching players cannot kill each other). If you find and catch the hidden Tragedy, which has greatly increased movement speed, the force that caught the Tragedy will win. If tragedy is not detected after 60 seconds, it becomes a tragedy and a sole victory. When 'Hiding' begins, Tragedy gains no cooldown kills and slightly increases movement speed. In this case, if Tragedy catches up to 4 other players within 60 seconds, Tragedy wins. Conversely, if all four players are not caught within 60 seconds, Tragedy dies and the surviving player wins.(To prevent tragedies from starting 'hiding' when there are a lot of people, the movement speed of players who hide for a short time when 'hiding' begins will be greatly increased).Fool all players, including citizens, killers, and other neutral players, and achieve victory!
(Hum..Actually, isn't this post asking for a tragedy job to be added?)