@GrannyMax I hope to come to an agreement with you, would like to hear your thoughts.
It is understandable to have Microtransactions so the game receives continues support and development (which is really great and people definitely appreciate it) But then make it so people who dont have the time to play a lot, are not as skilled or just plainly wanna skip all the grind, can buy the nemo bucks and tier skips etc. ...
...But let the small percentage of your community, those who really put time and effort into the game, receive Nemo Bucks as well without a hard daily restriction. Is that really too much to ask? The chances of getting Nemo Bucks out of the 3 daily boxes are extremely low. It is averaging around 12 boxes to receive a Box of Nemo Bucks. (I understand it varies and is based on luck but cmon the chance percentage is pretty low) I play since release (and almost every day!) and have over 200 hours in the game, yet im not too close to getting all the skins I want.
Also the current MasterPass XP situation is why we have increased amounts of afk farmers.
Simple way to fix it or greatly decrease the amount of afk farmers is to change the XP rates to be similar to the normal XP for the LvL Ups. When you win, you receive MUCH more XP then a game you lose. Could do the same for the MasterPass XP, so that people actually aim for winning the game and making afking just not worth it.
For example:
Buff the XP ratio for MasterPass to approximately 300XP per won game.
And reduce lost game XP to a max. of 50XP.
Encourages playing the game and going for the win, instead of opting for afking.
"Microtransactions Problem" would also be fixed by either by removing the daily 3 boxes restriction or adding a guaranteed weekly 500 Nemo Bucks Mission (a hard challenge so maybe 10% of player actually achieve it).
Thoughts on this?