I'd like the game to have a map like the "Squid Game" tv-show.
For example: there is a tree. There is a big squirrel standing next to the tree.
Players need to collect nuts and bring them as close to the squirrel as possible.
The squirrel will periodically turn around and kill characters that move.
This can affect the character's movement:
- Character movement;
- Receiving a hit from another player;
- If the character is frozen in place while holding a nut and at that time they run out of stamina and the nut falls to the ground;
- If the character has lost consciousness and begins to regain consciousness when the squirrel was already looking.
How to play:
- Relax and fulfill the requirements of the game;
- Interfere with other players by taking nuts from them, hitting players, holding them, etc.
For example, 2 teams of 4 people = 8 nuts.
If one team brings all 4 nuts, they win.
It's hard for me to imagine implementing such an idea with the existing mechanics of the game, but I think something can be worked out for implementation.