Version 1.10.8.0 (2025.3.13)
Bug Fixes
- Fixed an issue in Crisis Mode where, if player is in the brig before the first meeting, they would be teleported back to the prison entrance after every meeting.
- Fixed an issue in Crisis Mode where characters could float in mid-air after a meeting under certain conditions.
- Fixed an issue in Crisis Mode where a player who was eaten after Canivore disconnected would experience an abnormal perspective.
- Fixed an issue in Crisis Mode where joining a lobby during the elevator scene causes players to hear others speaking from far away, even through walls.
- Fixed an issue in Winter Cabin where the lobby countdown at the top of the screen would not disappear after extending the lobby time.
- Fixed an issue in Winter Cabin where, after opening and closing the vending machine, the "Disable Knockout" custom room option would become invalid.
- Fixed an issue in SMASH Mode where pressing tab in the pawers selection screen did not allow players to view everyone's chosen pawers.
Optimizations
- The language filter in the custom lobby list has been changed to multi-selection.
- When creating a custom lobby, the selected language tags will now be permanently remembered and support cloud saving.
- Expanded the quick chat options in Crisis Mode.
- Optimized the random teleportation points after the jump in Crisis Mode.
- Removed collision effects from ghosts interacting with fire extinguishers, fuel tanks, and oxygen tanks in Crisis Mode.
- Adjusted the number of players in different faction compositions for Crisis Mode in 8, 9, and 12-player matches:
12-player match: 2 neutral, 3 killers, 7 goodies (reduced 1 goodie, added 1 killer).
9-player match: 1 neutral, 2 killers, 6 goodies (reduced 1 neutral, added 1 killer).
8-player match: 1 neutral, 2 killers, 5 goodies (reduced 1 neutral, added 1 killer).
- Optimized the sound effects for ghost voice communication in Crisis Mode.