eldernaive
文章发布后,这一段话我看到被很多人单独拿出来去传播了——“最理想的情况是:游戏卖得很好,但是玩家最好一分钟都别玩,他们开始玩,我们就开始亏。”
这段话单独这么看,的确是有很大问题的。但是如果我们结合上下文来看,会知道原本只是一个玩笑。他的本意是“在当时demo的成本测算下,服务器成本根本无法支撑游戏正常运营,所以工作室用了很长时间把服务器成本控制在一个可以接受的范围。”
但很抱歉的是,这样自嘲的玩笑话(没有制作人会真的希望玩家都别玩自己的游戏),我们没有通过文字让大家感受到,结果很多人去误读了这句话。
我们希望能对此解释一下,并对误读造成的影响,给各位玩家和PA说声抱歉。
After the article was published, I saw that this paragraph was picked up and circulated by many people individually - "Ideally, the game sells well, but players don't play it for a minute, they start playing and we start losing money." Taken in isolation, this passage is indeed very problematic. But if we look at it in context, we'll see that it was just a joke. His original intention was that "under the cost calculation of demo at that time, the server cost could not support the normal operation of the game, so the studio spent a long time to control the server cost in an acceptable range." But I'm sorry for the self-deprecating joke (no producer really wants players not to play their game), we didn't let people feel through the text, and as a result, many people misread the sentence. We would like to explain this and apologize to the players and PA for the impact of the misreading.