Name map: the cosmic void
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A shrinking circle mechanism on this map will cause the ship to shake and gradually fall apart, which will reduce the battlefield.
An additional shrinking circle mechanic on this map will be black smoke rising from the ship; it won't be very big.
Elimination methods on this map will be throwing players off the ship into a chasm.
Players will spawn in the area I showed in the second drawing.
All types of weapons will be supported on this map. They will appear in the corners of the map (in each corner).
The general flow of the game will be that players will fight and the number of players will gradually decrease. I would like some players to fall into a chasm after being thrown off by others, and for some to be thrown off by the shaking or destruction of the ship.
One of my most important additional explanations for this map is that there will be gravity on it. I would like it not to be too strong, but for players to jump higher than normal. Players will fight normally, but when they jump, they will jump higher, and similarly, when players fall off the ship, I would like them not to fall super fast but to fall slowly as if they were in space. I would also like Nemo and his friends at the bottom of the ship to start running and panicking when the ship starts to fall apart.
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