Overall description:
This map does not display the faction and name above the player's head.
A colorful circular gallery, with artworks from various artists hanging on the walls, gradually fades to black and white over time.
This map has two phases.
Phase 1:
The floor of the room is composed of six different colored bricks. Every minute, a specific color of the floor fades out (the specific fading order is indicated in the game UI). If the game is still tied after four of the colors have faded, the map enters the second phase. (This gameplay is similar to the Block Party mechanic in Minecraft.)
Phase 2:
At the start of Phase 2, the map's floor is fully restored, but with a single color (for aesthetic reasons; subsequent mechanics are unrelated to the floor color). A black fog obscures the room, obscuring all players' vision. Players are unable to move. After 5 seconds, the fog dissipates, and several "ghosts" spawn in a small area around the player. These ghosts look identical to the player and replicate all subsequent actions (but cannot pick up or use weapons). However, if they come into contact with other players, they will pass through them without collision or damage (like ghosts). Their opacity is identical to the player's. The camera's perspective is fixed to a random ghost (or the player's own). Each player's ghost is visible only to that player and is invisible to others (including teammates). Next, black fog will gradually form around the map, gradually moving toward the center (this mechanic is similar to Ichiban's poison fog, except that the fog only blocks vision and doesn't harm players). Simultaneously, the floor will gradually collapse from the outside inward (this mechanic is similar to Castleween's floor collapse), until all the floors collapse completely, revealing the winning team.
What is the "shrinking-circle" mechanic in this map?
The first phase is just a simple random floor disappearance, the second phase is a combination of ichiban + castleween, that is, the floor gradually shrinks while the black fog approaches.
Besides the core shrinking mechanic, does the map have any other special mechanics?
In this map, the faction and name display above the player's head is invisible, and in the second phase, players must correctly identify their true self in order to attack other players.
What are the possible ways players can be eliminated in this map?
Death from low health due to attacks by other players, or falling off a platform.
Where do players spawn?
Like ichiban, they spawn in a row on the left and right sides of the map.
What types of weapons are supported in this map, and where do they spawn?
They spawn above the floor, with no restrictions on weapon type.
Any additional notes or explanations about this map?
Not yet.
Related inspiration references:
#PartyAnimalsMapContest