Ovarall description:
This is a map set high in the sky.
The red and blue teams spawn on opposite sides of the map, each with a movable platform beneath them. At the start of the game, each team randomly selects a player to become the "Captain." The Captain is the only player on the team who can control the platform's movement. If the Captain dies, a surviving player from the team is randomly selected to become the new Captain.
The platform can only move horizontally (i.e., along the x- and z-axes) and does not change altitude. Initially, it moves toward the center of the map. The Captain can switch between driving and normal modes by pressing a specific button. If the Captain does not control the platform's movement (i.e., not in driving mode), the platform will continue to move in the direction of the Captain's last command. Players do not remain stationary relative to the platform when stationary (i.e., they are not subject to the static friction provided by the platform).
The two platforms will automatically rotate 90 degrees to the right when about to collide or when approaching the map edge.
What is the "shrinking-circle" mechanic in this map?
In the last minute, the length of each team's platform will gradually decrease until it reaches zero.
What are the possible ways players can be eliminated in this map?
Players can leave the map's boundaries horizontally or be thrown from a high altitude (similar to the Broken Arrow mechanic).
What types of weapons are supported in this map, and where do they spawn?
Weapons spawn above both teams' platforms and land on them. Bombs do not spawn in this map, but other weapons spawn normally. (Bombs can send players flying far away within a large area, which I personally find quite impressive.)
Any additional notes or explanations about this map?
If you just control the moving platform, it will look a bit boring. Therefore, every 45 seconds, several bombs will fall in the map and explode instantly when they reach the platform height. However, there will be a shadow reminder before landing (this is similar to the meteorite mechanism in Garfat Arena). Regardless of whether the bomb finally lands on the platform, it will explode instantly. Therefore, the team needs to reasonably control the direction of the platform movement to prevent teammates from being blown away by the bombs falling from the sky.
-Additional Note: At the beginning of the game, the team has 6 moving platforms arranged in a straight line. The mobile platform operated by the captain is the first one, and the remaining mobile platforms will only move along the path of the first mobile platform (similar to the movement of the snake).
Here's a rough sketch of the level design:

Related inspiration references:
https://www.bilibili.com/video/BV1yu411a7Pr
#PartyAnimalsMapContest